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Comunicar Journal 58: Digital media and learning: Emergent forms of participation and social transformation (Vol. 27 - 2019)
Multiple intelligences and video games: Assessment and intervention with TOI software
Pablo Garmen
Celestino Rodríguez
Patricia García-Redondo
Juan-Carlos San-Pedro-Veledo
Howard Gardner revolutionized the concept of intelligence with his Multiple Intelligences Theory. His vision was widely supported by the educational community, which considers different forms of learning and accessing knowledge. Despite its impact, there is still a lack of development of tools that can easily, practically and reliably evaluate multiple intelligences. This work describes the design, development, and piloting of TOI (Tree of Intelligences) software, a digital tool to evaluate multiple intelligences and perform interventions through video games. The aim of the study is to present the design of the TOI software and test its operation, analysing the distribution of the results game by game and checking whether there are differences according to gender or school year. A total of 372 primary school students participated, aged 5 to 9 years old (M=7.04, SD=.871), from three schools in Asturias and Madrid. The results show that 9 out of 10 games had a normal distribution and that there were no gender differences in most games, but there were differences in relation to the school year. We concluded that due to its operation and design TOI software has the potential be a suitable instrument for the evaluation and intervention of multiple intelligences.
Keywords
Multiple Intelligences, videogames, gamification, assesment, intervention, digital tools, education