Video games, markers of tendencies in the technological leisure
Keywords:
Visual literacy, visual culture, protection restraints, technological leisure, video gamesAbstract
Children need autonomy to face the images transmited by the new information and communication technologies. The analysis of the social mechanisms carried out to protect children of the possible damages of some video games contents, which are part of their leisure time, demonstrates the necessity of a visual education which would guarantee their access to a hll mediatic universe of learning options..
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Published
2006-10-01
How to Cite
Gutierrez, A., Llorca, A., Ferré-Pavia, C., Zabaleta, I., & Fernandez, I. (2006). Video games, markers of tendencies in the technological leisure. Comunicar, 14(27), 79–84. Retrieved from https://revistacomunicar.com/ojs/index.php/comunicar/article/view/C27-2006-12
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Section
Dossier (Monographic)